![]() One thing I would strongly suggest is to listen to your favorite commercial releases in the best quality using Sonarworks. Furthermore, I find my mixing sounds better on more devices like my bluetooth headset coming from my phone. If I were to mix so it sounds big and warm using Sonarworks, my car sound system would just make it sound like a big boomy mess that I can’t tolerate at any decent volume. My ears are calibrated to the reference frequency response of the headphones.Ĭonsumer sound systems are tuned to make the sounds bigger, warmer, and in your face. ![]() I can take a mix into my car and it sounds good, it sounds big, warm and in my face! This is totally different to how it sounded in the headphones. Using Sonarworks consistently, I now have a good idea of what “good” sounds like using my various headphones. I use several headphones depending on where I am working. ![]() The key to understanding the benefit is you can generally get a reasonably consistent frequency response across different headphones (I only use it for headphones). I am no expert, but this is my understanding. Any insights about this tech and how you use it will be appreciated Not sure how this is useful if it is not going to let me hear the depth and width and warm/crispy of my mix before exporting. How do I know how much bass to add if I can barely hear it during mixing? Am I missing something here? I looked for a user manual but I couldn’t find anything. So it seems like it works to create a balanced mix… HOWEVER it seems that when you are mixing you don’t get to hear how the music is going to sound elsewhere after it is exported. Bass is warm, treble is crisp, and vocal stereo effect is there. Anyway, I turn the thing off, export audio, and listen in another system. But why is it that I cannot get a big warm and crisp sound when the plugin is engaged? My highs are muted, my lows are thin, my vocals sound boxy and I can’t hear the doubling effect of using a vocal doubler (or any stereo effect really). ![]() The claim is that the plugin makes the headphone frequency response “flat.” Ok fine. I’m not sure I fully comprehend what is going on here. I have been trial’ing Sonarworks reference ID for headphones in Cubase 12.
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